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UI/UX Design Services

Service Overview:

People form an opinion about a product in under a second, mostly based on layout and visual clarity rather than the content itself, according to research from Northumbria University. Once that first impression turns negative, the numbers get worse fast. Roughly 88% of users won’t come back after a bad experience, and a usability problem caught after launch costs about 100 times more to fix than one caught during design.

Most redesigns fail for a simple reason. Someone changes the colors and the fonts without changing how the product actually works. Users don’t leave because a button is the wrong shade of blue. They leave because the checkout takes six steps, the onboarding buries the one thing they came for, or the navigation makes sense to whoever built it and nobody else.

We start with how people actually use the product, not how it looks in a screenshot. That means mapping the real user flow, testing it with real people where it matters, and designing screens that solve the friction, not just repaint it.

This fits three kinds of clients. A founder who needs a product designed from scratch before development starts. A team whose current interface is confusing users and hurting conversion. A business that’s grown past its original design and now has screens that were never planned to work together.

Real Scenarios

When You Need This Service

Users Drop Off During Signup or Checkout

People start the flow and don't finish it. Something in the steps is losing them before they get to the end.

Your Product Has No Design System Yet

Every screen was built one at a time, with no shared style. It's starting to look like five different apps stitched together.

You're Building From Scratch

You have an idea and no screens yet. Development shouldn't start until the flow is actually mapped out.

Your Interface Confuses New Users

Support tickets keep asking the same basic questions. That usually means the design isn't answering them on its own.

Our Process

How This Service Works

Good design solves a problem before it becomes a color choice. Here's how we get from a confusing product to one people actually understand.

Talk Through My Project
  • 01

    Research & User Flow Mapping

    We find out where users actually get stuck before deciding what the screens should look like.

  • 02

    Wireframes

    The structure gets tested first, in plain boxes, before a single pixel of visual design gets touched.

  • 03

    Visual Design

    Full screens built out with your brand, tested against the flow that was already validated.

  • 04

    Prototype & Handoff

    A clickable prototype you can test yourself, then a clean handoff your developers can actually build from.

Sub-Services

What's Included in This Service

User Research & Flow Mapping

Finding out where real users get stuck, before any screen gets designed.

Wireframing

The structure of every screen, tested and approved before visual design begins.

UI Design

The actual look and feel: layout, typography, color, and every screen state.

Design Systems

A shared set of components so every new screen matches the ones before it.

Prototyping & Usability Testing

A clickable version of the product, tested with real users before development starts.

Redesigns

An existing product's interface rebuilt to fix what's actually causing users to leave.

Developer Handoff

Specs, assets, and components delivered in a format your dev team can build from directly.

The Difference

Why Clients Choose Sollva

Flow Before Visuals

We fix the structure first. A beautiful screen with a broken flow still loses users.

Tested With Real People

Designs get checked against actual user behavior, not just internal opinions.

One Team, No Handoff Gaps

The people designing the product also understand what's realistic to build, so nothing gets lost between design and development.

Fixed Scope

You know the cost and the timeline before work starts.

Built to Scale

Every screen follows a system, so adding new features later doesn't mean redesigning from zero.

Common Questions

Frequently Asked Questions

You can skip it, but it's how we find out what's actually causing users to drop off. Skipping it usually means guessing, and guesses are expensive to redo later.

Most projects take 3 to 6 weeks depending on how many screens and flows are involved. We set the timeline once we know the scope.

Yes. We can focus on one flow, like checkout or onboarding, without redesigning the whole product.

Both, if you need it. Design and development can run as one project, or design can stand alone and hand off to your own team.

Full screen designs, a clickable prototype, and a developer handoff file with all the specs and assets your team needs to build it.

Yes, every screen is designed responsively unless you specifically only need one platform.